![]() Then u find new specialist, then demolish all farms, and go 1 fully buffed farm and then make ur layout again. Then if it gives you 10t/min, and you need 100t/min, u know u need 10. Always build 1farm with buffs which all farms will have. if its still lower -> add farm, if its way more then delete one. So check its production in statistic menu, and if your production is lower than your demand, then add farm and check again. Before u start building it, you know how much products you need. If farm production is 1min, then +100% booost gives you 0:30min to get one good.įor example my potatoes, (I dont wanna say maxed, but 565% is close) each farm produces 19t/min. Still, from the moment you get oil to this point when Cown Fall is covered by skyscrapers, it will make your life sooo easy □ Of course, at the end of the end game it becomes not enough and dockyards will be a necessity. With both tractors and fertilizers, you can make both Enbesa and the New World agricultural power houses! Cotton, rum, coffee, sea food, tapestries, senga cows, all those extremely valuable strategic resources become available to you in very very high quantity very easily once all your trade routes and infrastructures for oil and fertilizers are in place. The main interest is in the New World and in Enbesa! There, you need a load of pops for resources with either very minimal space to develop a population (New World), or minimal space for cultures (which makes having large population in Enbesa very difficult, and makes it ever worse to send ressources back to the Old World.) It is cool, but you could say, with docks I can share my population and in the old world or Cape Trelawny it doesn't really matter.Īlthough I could make an argument for it there too, you'd be right. Without trade unions and specialists, you can have an effectiveness of 400%, true but also thanks to tractors you decide by half the amount of workers you need! If you already have steady fertilizer running of course you should use it, the bonus production and extra 1/3 cycle is saving you a lot of space but I wouldn't add fertilizer production for the sake of boosting everything.īesides the obvious advantages of it, and all the multipliers, I would (personally) think in terms of workforce. On top of that you have to keep your alpaca/beef farms running or fertilizer runs low and I hate worrying about trash routes etc. I personally don't like abusing docklands so I'd end up with corn plantations taking fertilizer to boost fertilizer production, kind of dampening the net positive of fertilizer. The question is, is the bonus production from fertilizer worth all the trouble? You'd want all your beef in the new world then but the grain silos run on corn too so you either build extra corn plantations or trade it on docklands in the old world and ship it.Īt this point you could already just trade whatever you were going to boost with fertilizer (or end product) and I'm pretty sure it's more efficient than all the shipping of corn, fertilizer etc. You can produce beef in the old world too which is easier because of more space and commuter piers etc. You can only produce fertilizer in the new world but all you can produce is alpaca wool and beef. At least with the current state of the new world. 1+4+0+4 = 9).Įven with the buff fertilizer recently got, I think it's a bit too complicated. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. ![]() Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. And it's actually two of the first and only one of the second one for complete efficiency.This subreddit is all about the video game series Anno. Lumber & WoodĪnd this consequently for refined lumber: The solution, good Sir (or Madam, whatever), is right here! A stage one and two layout. How? All my attempts to settle these islands end in utter chaos and complete failure. So, you just arrived in the New Worl, and are trying to grab a foothold in these unknown lands. The whole thing is modular, so to extend it, just paste it in whatever direction you need. I think this image is quite self explanatory, so I'm not gonna add anything more to this.Īlso, these are Plans for Monopops, including an all-in-one version. The main point of this one is to be kinda easy and straight forward, so you can slap it down quickly. You may fill them or leave them empty as you please. Old WorldNow this layout is designed to wor up to tier 3, so in the beginning there are obviously gonna be some gaps.
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